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This category has the following 5 subcategories, out of 5 total. ... Magic (supernatural) (24 C, 114 P) P. Psychic powers (8 C, 18 P) S. Shapeshifting (3 ...
This is a list of psychic abilities attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the sixth sense . Superhuman abilities from fiction are not included.
Comic book superhero Shazam has superhuman abilities derived from magic. A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books, TV shows, video games, and film as the key attribute of a superhero.
Must be a superhuman trait - This category does not include characters who can lift less the 2,000 lb (910 kg) [1 ton]; if the character is non-human, the character must exceed the limitations of their species. For perspective, the average physically fit human is able to "lift/drag/carry" one's own body weight; up to double one's own body weight.
In Total Recall the early settlers of Mars who were exposed to space radiations because of cheaply-made domes gave birth to mutants, and many of them have gained supernatural powers, including psychic ability. The mutants fight against the forces of planetary administrator Vilos Cohaagen, and organized a rebellion led by Kuato, a humanoid ...
More recently, superhuman strength is employed by characters called superheroes in comic books, which dates back to the 1930s. Characters such as Mr. Incredible, The Incredible Hulk, Superman, and Wonder Woman possess the strength to perform physical feats impossible for the human body. [11] These characters and their powers draw from earlier ...
The Romans already had other terms for the negative use of supernatural powers, such as veneficus and saga. [85] The Roman use of the term was similar to that of the Greeks, but placed greater emphasis on the judicial application of it. [14] Within the Roman Empire, laws would be introduced criminalising things regarded as magic. [86]
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.