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Contextual learning has the following characteristics: emphasizing problem solving; recognizing that teaching and learning need to occur in multiple contexts; assisting students in learning how to monitor their learning and thereby become self-regulated learners; anchoring teaching in the diverse life context of students [clarification needed]
Context-based learning (CBL) refers to the use of real-life and fictitious examples in teaching environments in order to learn through the actual, practical experience with a subject rather than just its mere theoretical parts.
Educational research shows that authentic learning is an effective learning approach [14] to preparing students for work in the 21st century. [15] By situating knowledge within relevant contexts, learning is enhanced in all four domains of learning: cognitive (knowledge), affective (attitudes), psychomotor (skills), and psychosocial (social ...
Transfer of learning occurs when people apply information, strategies, and skills they have learned to a new situation or context. Transfer is not a discrete activity, but is rather an integral part of the learning process. Researchers attempt to identify when and how transfer occurs and to offer strategies to improve transfer.
Context: Context provides a framework for the usage of the product or the result at the right time, place, and situation in the social, psychological and material environment. Context creates a platform to examine the learning experiences. Community: Community helps the learner to create, interpret, reflect and form meanings. It provides ...
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
Tangential learning is the process by which people self-educate if a topic is exposed to them in a context that they already enjoy. For example, after playing a music-based video game, some people may be motivated to learn how to play a real instrument, or after watching a TV show that references Faust and Lovecraft, some people may be inspired ...
A reaction to a video is also an example of active learning. [31] A small group discussion is also an example of active learning because it allows students to express themselves in the classroom. It is more likely for students to participate in small group discussions than in a normal classroom lecture because they are in a more comfortable ...