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For example, in the languages C, Java, C#, [2] Objective-C, and C++, (which use the same syntax in this case), the code fragment int x = 0 ; while ( x < 5 ) { printf ( "x = %d \n " , x ); x ++ ; } first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1.
A prime number is a natural number that has exactly two distinct natural number divisors: the number 1 and itself. To find all the prime numbers less than or equal to a given integer n by Eratosthenes' method: Create a list of consecutive integers from 2 through n: (2, 3, 4, ..., n). Initially, let p equal 2, the smallest prime number.
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
Moreover, C++11 allows foreach loops to be applied to any class that provides the begin and end functions. It's then possible to write generator-like classes by defining both the iterable methods (begin and end) and the iterator methods (operator!=, operator++ and operator*) in the same class. For example, it is possible to write the following ...
This is a list of articles about prime numbers. A prime number (or prime) is a natural number greater than 1 that has no positive divisors other than 1 and itself. By Euclid's theorem, there are an infinite number of prime numbers. Subsets of the prime numbers may be generated with various formulas for primes.
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...
An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...