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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    A prime number is a natural number that has exactly two distinct natural number divisors: the number 1 and itself. To find all the prime numbers less than or equal to a given integer n by Eratosthenes' method: Create a list of consecutive integers from 2 through n: (2, 3, 4, ..., n). Initially, let p equal 2, the smallest prime number.

  3. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    For example, in the languages C, Java, C#, [2] Objective-C, and C++, (which use the same syntax in this case), the code fragment int x = 0 ; while ( x < 5 ) { printf ( "x = %d \n " , x ); x ++ ; } first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1.

  4. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  5. List of prime numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_prime_numbers

    This is a list of articles about prime numbers. A prime number (or prime) is a natural number greater than 1 that has no positive divisors other than 1 and itself. By Euclid's theorem, there are an infinite number of prime numbers. Subsets of the prime numbers may be generated with various formulas for primes.

  6. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    Take Pascal's triangle, which is a triangular array of numbers in which those at the ends of the rows are 1 and each of the other numbers is the sum of the nearest two numbers in the row just above it (the apex, 1, being at the top). The following is an APL one-liner function to visually depict Pascal's triangle:

  7. Pollard's p − 1 algorithm - Wikipedia

    en.wikipedia.org/wiki/Pollard%27s_p_%E2%88%92_1...

    Assume that p − 1, where p is the smallest prime factor of n, can be modelled as a random number of size less than √ n. By Dixon's theorem, the probability that the largest factor of such a number is less than (p − 1) 1/ε is roughly ε −ε; so there is a probability of about 3 −3 = 1/27 that a B value of n 1/6 will yield a factorisation.

  8. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...

  9. Category:Classes of prime numbers - Wikipedia

    en.wikipedia.org/wiki/Category:Classes_of_prime...

    This category is for articles about classes (meaning subsets here) of prime numbers, for example primes generated by a particular formula or having a special property. See List of prime numbers for definitions and examples of many classes of primes.