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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    When computing Worley noise, each seed is located within its own grid square. (Grid is not a part of the noise) Worley noise can be differentiated once to generate a normal map. (Grid is not a part of noise) Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996.

  4. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Visual 3D Modeling from Images and Videos - a tech-report describes the theory, practice and tricks on 3D reconstruction from images and videos. Synthesizing 3D Shapes via Modeling Multi-View Depth Maps and Silhouettes with Deep Generative Networks - Generate and reconstruct 3D shapes via modeling multi-view depth maps or silhouettes.

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  6. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...

  7. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The other method is to specify a normal map which contains the modified normal for each point on the surface directly. Since the normal is specified directly instead of derived from a height map this method usually leads to more predictable results. This makes it easier for artists to work with, making it the most common method of bump mapping ...

  8. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Wikipedia:Graphics Lab/Resources/Tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Graphics_Lab/...

    Category:Wikipedia maps - for map work, help, templates, etc.. Portal:Atlas/ Wikimedia Atlas; Upload, to upload your free work. When adding maps to articles, you have two options; you can add a separate map, or add a geo-referenced template that links to several maps depending on the reader's preference. Blank resources