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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is ( 7 − ( 8 ÷ 8 ) ) × 4 = 24 {\displaystyle (7-(8\div 8))\times 4=24} .

  3. e (mathematical constant) - Wikipedia

    en.wikipedia.org/wiki/E_(mathematical_constant)

    The number e is a mathematical constant approximately equal to 2.71828 that is the base of the natural logarithm and exponential function.It is sometimes called Euler's number, after the Swiss mathematician Leonhard Euler, though this can invite confusion with Euler numbers, or with Euler's constant, a different constant typically denoted .

  4. List of mathematical constants - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_constants

    A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]

  5. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Communication technologies apply branches of mathematics that may be very old (e.g., arithmetic), especially with respect to transmission security, in cryptography and coding theory. Discrete mathematics is useful in many areas of computer science, such as complexity theory, information theory, and graph theory. [138]

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  8. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  9. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [1] In his 1947 paper, [2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations.