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Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions.
5.04 megapixel CMOS sensor, 16x digital zoom, natural color rendering, and built in xenon flash plus three additional LEDs for autofocusing and can be used for video recording. It also features Bestpic (Sony Ericsson's brand name for burst mode) which captures nine images in a row then you can choose the ones you want to save.
In September 2011, Final Fantasy Versus XIII director Tetsuya Nomura and his team replaced Crystal Tools with a proprietary action game engine that was supplemented by the lighting technology of the company's new Luminous Studio engine. [9] Other teams, such as the staff behind Final Fantasy XIII-2, kept using and refining Crystal Tools. [10]
Luminous Productions was originally assembled from employees working on Final Fantasy XV. [2] While forming a new internal studio from existing ones is common worldwide, it is uncommon in Japan. [3] Since the studio pulled in so many who were working on Final Fantasy XV, Luminous Productions helped with the game alongside their new project. [9]
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Forspoken is the debut project for Luminous Productions; the company was originally assembled from employees working on Final Fantasy XV. Earlier in development, the game was known under the title Project Athia. [3] It was developed to take advantage of the graphical capabilities of the PlayStation 5 and will also release for Windows. [3]
Endless Ocean Luminous [a] is an adventure simulation game developed by Arika and published by Nintendo for the Nintendo Switch. As the third game in the Endless Ocean series, Luminous marks the first installment since 2009's Endless Ocean 2: Adventures of the Deep for the Wii .