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  2. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software , the details are normally hidden and automatic in high-level programming languages .

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  4. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface. [3] This calling convention causes a "typical" ARM subroutine to: In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction);

  5. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...

  6. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    Typically, this adds a new element to the stack frame layout that knows what handlers are available for the function or method associated with that frame; if an exception is thrown, a pointer in the layout directs the runtime to the appropriate handler code. This approach is compact in terms of space, but adds execution overhead on frame entry ...

  7. Funarg problem - Wikipedia

    en.wikipedia.org/wiki/Funarg_problem

    Nonetheless, the existence of downwards funargs implies a tree structure of closures and stack frames that can complicate human and machine reasoning about the program state. The downwards funarg problem complicates the efficient compilation of tail calls and code written in continuation-passing style. In these special cases, the intent of the ...

  8. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    In figure C above, when an argument larger than 11 bytes is supplied on the command line foo() overwrites local stack data, the saved frame pointer, and most importantly, the return address. When foo() returns, it pops the return address off the stack and jumps to that address (i.e. starts executing instructions from that address).

  9. Red zone (computing) - Wikipedia

    en.wikipedia.org/wiki/Red_zone_(computing)

    In computing, the red zone is a fixed-size area in a function's stack frame below (for a push-down stack) the current stack pointer that is reserved and safe to use. It is most commonly used in leaf functions (functions that don't call other functions) for allocating additional stack memory, without moving the stack pointer, which saves an instruction.