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PlayStation Eye, EyeToy, Kinect, Xbox 360 accessories Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console . It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
PlayStation Move, EyeToy, Xbox Live Vision, Kinect The PlayStation Eye (trademarked PLAYSTATION Eye ) is a digital camera device, similar to a webcam , for the PlayStation 3 . The technology uses computer vision and gesture recognition to process images taken by the camera.
By making the new Kinect camera central to the Xbox One, Microsoft could continue chasing the casual audience that Nintendo had courted with the Wii while also improving the console's multi-media ...
During "The Future of Xbox" panel, Nick Burton, lead of new. Microsoft's new Kinect peripheral will allow you to map your face to in-game models on the Xbox One, according to a demonstration shown ...
Xbox Live Vision (webcam), headset Xbox Live Video Marketplace Windows Live Messenger ... Additional information on the Xbox One Kinect was released on June 6, 2013 ...
In 2010, the Kinect was released by Microsoft as a 3D scanner/webcam hybrid peripheral device which provides full-body detection of Xbox 360 players and hands-free control of the user interfaces of video games and other software on the console.
PrimeSense was best known for licensing the hardware design and chip used in Microsoft's Kinect motion-sensing system for the Xbox 360 in 2010. [2] The company had been founded in 2005 to explore depth-sensing cameras which they had demonstrated to developers at the 2006 Game Developers Conference .
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