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Some operating systems, notably Windows Vista, Windows 7, Windows 8, Windows 8.1 and Windows 10, do not configure themselves to load the AHCI driver upon boot if the SATA controller was not in AHCI mode at the time the operating system was installed. Although this is an easily rectifiable condition, it remains an ongoing issue with the AHCI ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.
The architectures of the legacy USB host controllers (OHCI, UHCI, and EHCI) were very similar in that the "schedule" for the transactions to be performed on the USB were built by software in host memory, and the host controller hardware would continuously read the schedules to determine what transactions needed to be driven on the USB, and when ...
Both modes work with SATA drives. The boot mode choice, with one mode or the other, is chosen in modern BIOS/UEFI after driver installation. [3] Once one or the other driver is installed, it is not possible for the Windows operating system to boot again with the BIOS/UEFI set to RAID/IDE, producing BSOD in case of trying. [4]
Symmetric multiprocessing – Like Windows, RTX / RTX64 is based on a symmetric multiprocessing (SMP) architecture. [7] Depending on the real-time needs, users can choose the number of processors to dedicate to RTX / RTX64 to run real-time processes. RTX can use up to 31 dedicated processors; RTX64 can use up to 63.
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This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.