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Alice and Jerry was a basal reader educational series published and used in classrooms from the mid-1930s to the 1960s. The books sold nearly 100 million copies worldwide. This series competed at the time with the Dick and Jane educational seri
Janet and John is a series of early reading books for children, originally published in the UK by James Nisbet and Co in four volumes in 1949–50, and one of the first to make use of the "look and say" approach. Further volumes appeared later, and the series became a sales success in the 1950s and 60s, both in the UK and in New Zealand.
Fun With Dick and Jane. Dick and Jane are the two protagonists created by Zerna Sharp for a series of basal readers written by William S. Gray to teach children to read. The characters first appeared in the Elson-Gray Readers in 1930 and continued in a subsequent series of books through the final version in 1965.
Hunter's mittens – In the 1930s, special woolen mittens were introduced that had a flap located in the palm of the mitten so a hunter could have his finger free to fire his weapon. [ 16 ] Scratch mitts do not separate the thumb, and are designed to prevent babies – who do not yet have fine motor control – from scratching their faces. [ 17 ]
The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.
Janet and Mark were a series of basic reading books from Harper and Row first published in 1966. They were not unlike the early Dick and Jane series. In 1969, California adopted the line of textbooks for use throughout the state for children four to eight years old.
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Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]
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