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  2. Music and artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Music_and_artificial...

    The software utilized music information processing and artificial intelligence techniques to essentially solve the transcription problem for simpler melodies, although higher-level melodies and musical complexities are regarded even today as difficult deep-learning tasks, and near-perfect transcription is still a subject of research.

  3. Computational musicology - Wikipedia

    en.wikipedia.org/wiki/Computational_musicology

    Sheet music data refers to the human-readable, graphical representation of music via symbols. Examples of this branch of research would include digitizing scores ranging from 15th Century neumenal notation to contemporary Western music notation. Like sheet music data, symbolic data refers to musical notation in a digital format, but symbolic ...

  4. Music informatics - Wikipedia

    en.wikipedia.org/wiki/Music_informatics

    Music informatics, as a degree subject, offers a similar learning experience to music technology, but goes further into learning the principles behind the technology. [3] Informatics students will not just use existing music hardware and software, but will learn programming and artificial intelligence.

  5. Research in music education - Wikipedia

    en.wikipedia.org/wiki/Research_in_music_education

    In A Guide to Research in Music Education, Phelps, Ferrara and Goolsby define research as the identification and isolation of a problem into a workable plan; the implementation of that plan to collect the data needed; and the synthesis, interpretation and presentation of the collected information into some format which readily can be made available to others.

  6. Internet of Musical Things - Wikipedia

    en.wikipedia.org/wiki/Internet_of_Musical_Things

    The Internet of Musical Things (also known as IoMusT) is a research area that aims to bring Internet of Things connectivity [1] [2] [3] to musical and artistic practices. . Moreover, it encompasses concepts coming from music computing, ubiquitous music, [4] human-computer interaction, [5] [6] artificial intelligence, [7] augmented reality, virtual reality, gaming, participative art, [8] and ...

  7. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

  8. Cognitive musicology - Wikipedia

    en.wikipedia.org/wiki/Cognitive_musicology

    Music is able to access many different brain functions that play an integral role in other higher brain functions such as motor control, memory, language, reading and emotion. Research has shown that music can be used as an alternative method to access these functions that may be unavailable through non-musical stimulus due to a disorder.

  9. Computer music - Wikipedia

    en.wikipedia.org/wiki/Computer_music

    Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather ...