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  2. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  3. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.

  4. Greyhawk: The Adventure Begins - Wikipedia

    en.wikipedia.org/wiki/Greyhawk:_The_Adventure_Begins

    Greyhawk: The Adventure Begins [1] is a 1998 sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game.The 128 page book was written by Roger E. Moore and published by Wizards of the Coast under the TSR imprint it had recently acquired.

  5. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  6. How Dungeons & Dragons Taught Me How To Be Brave In The Real ...

    www.aol.com/dungeons-dragons-taught-brave-real...

    The writer (in stripes at center) with his Dungeons & Dragons crew in 1981. Ethan Gilsdorf All that summer, I played with JP, the other neighborhood boys and, rarely, girls.

  7. D&D Adventurers League - Wikipedia

    en.wikipedia.org/wiki/D&D_Adventurers_League

    In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...

  8. Midnight (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(role-playing_game)

    Based on the Dungeons & Dragons rules, and using the Player's Handbook as a basis, Midnight alters the standard rules in some fundamental ways. Magic is more difficult to cast and harder to learn, the magic system has been replaced with a feat-and-spell-point-based system.

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