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  2. Spike Chunsoft - Wikipedia

    en.wikipedia.org/wiki/Spike_Chunsoft

    Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular Dragon Quest franchise until Dragon Quest V. The "Chun" in the company name is from the first kanji Naka of the company founder's name; Naka is read as "Chun" in Japanese Mahjong.

  3. Localization of Square Enix video games - Wikipedia

    en.wikipedia.org/wiki/Localization_of_Square...

    Dragon Quest, one of the earliest successful Japanese role-playing games, had its title changed to Dragon Warrior so as not to confuse it with the similarly-titled tabletop role-playing game DragonQuest. [33] [34] The DragonQuest title was discontinued in 1987, [34] and Square Enix registered the Dragon Quest trademark for their use in 2003. [35]

  4. Cultural impact of Dragon Ball - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_Dragon_Ball

    The neologism puff-puff, coined by Akira Toriyama in Dragon Ball, is frequently used in the Dragon Quest video game series, which he was the lead artist of. [48] Due to the term's usage in Dragon Ball and Dragon Quest, it has also been referenced in games such as 3D Dot Game Heroes, [49] Yakuza: Like a Dragon, [50] and Final Fantasy XIV. [51]

  5. Dragon Quest - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest

    Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).

  6. List of Dragon Quest media - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragon_Quest_media

    Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.

  7. History of Eastern role-playing video games - Wikipedia

    en.wikipedia.org/wiki/History_of_Eastern_role...

    Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items. [233]

  8. Characters of Dragon Quest IV - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Dragon_Quest_IV

    Following the success of Dragon Quest III, the creator of Dragon Quest IV, Yuji Horii, wanted to make a distinct game from III rather than retread it too directly since he expected many people would begin the series with IV. In III, players obtain a full party at the beginning of the game. Horii varied the formula by splitting the game into ...

  9. Video games in Japan - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Japan

    Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...