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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    In a Euclidean vector space, the reflection in the point situated at the origin is the same as vector negation. Other examples include reflections in a line in three-dimensional space. Typically, however, unqualified use of the term "reflection" means reflection in a hyperplane. Some mathematicians use "flip" as a synonym for "reflection". [2 ...

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    Let a reflection about a line L through the origin which makes an angle θ with the x-axis be denoted as Ref(θ). Let these rotations and reflections operate on all points on the plane, and let these points be represented by position vectors .

  4. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy - This term can be misused: sometimes, it is a setting which is the opposite of blurry (e.g. when "glossiness" has a low value, the reflection is blurry). Sometimes the term is used as a synonym for "blurred reflection".

  5. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  6. Householder transformation - Wikipedia

    en.wikipedia.org/wiki/Householder_transformation

    The reflection hyperplane can be defined by its normal vector, a unit vector (a vector with length ) that is orthogonal to the hyperplane. The reflection of a point about this hyperplane is the linear transformation:

  7. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis ) of an orthogonal transformation is an orthogonal matrix .

  8. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    Cube-mapped reflection is done by determining the vector that the object is being viewed at. This camera ray is reflected about the surface normal of where the camera vector intersects the object. This results in the reflected ray which is then passed to the cube map to get the texel which provides the radiance value used in the lighting ...

  9. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    Specifically, point reflection at p followed by point reflection at q is translation by the vector 2(q − p). The set consisting of all point reflections and translations is Lie subgroup of the Euclidean group. It is a semidirect product of R n with a cyclic group of order 2, the latter acting on R n by negation.