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  2. CoreXY - Wikipedia

    en.wikipedia.org/wiki/CoreXY

    Other Cartesian 3D printers which do not use the CoreXY technique most commonly also use two motors for the xy-plane, but where one motor is independently responsible for movement along the x-axis, and the other independently responsible for movement along the y-axis. This is sometimes called a Cartesian technique. [2] "

  3. Cartesian tensor - Wikipedia

    en.wikipedia.org/wiki/Cartesian_tensor

    A dyadic tensor T is an order-2 tensor formed by the tensor product ⊗ of two Cartesian vectors a and b, written T = a ⊗ b.Analogous to vectors, it can be written as a linear combination of the tensor basis e x ⊗ e x ≡ e xx, e x ⊗ e y ≡ e xy, ..., e z ⊗ e z ≡ e zz (the right-hand side of each identity is only an abbreviation, nothing more):

  4. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  5. STL (file format) - Wikipedia

    en.wikipedia.org/wiki/STL_(file_format)

    STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.

  6. Real coordinate space - Wikipedia

    en.wikipedia.org/wiki/Real_coordinate_space

    Cartesian coordinates identify points of the Euclidean plane with pairs of real numbers. In mathematics, the real coordinate space or real coordinate n-space, of dimension n, denoted R n or , is the set of all ordered n-tuples of real numbers, that is the set of all sequences of n real numbers, also known as coordinate vectors.

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  8. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    A representation of a three-dimensional Cartesian coordinate system. In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point.

  9. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.