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Other Cartesian 3D printers which do not use the CoreXY technique most commonly also use two motors for the xy-plane, but where one motor is independently responsible for movement along the x-axis, and the other independently responsible for movement along the y-axis. This is sometimes called a Cartesian technique. [2] "
A dyadic tensor T is an order-2 tensor formed by the tensor product ⊗ of two Cartesian vectors a and b, written T = a ⊗ b.Analogous to vectors, it can be written as a linear combination of the tensor basis e x ⊗ e x ≡ e xx, e x ⊗ e y ≡ e xy, ..., e z ⊗ e z ≡ e zz (the right-hand side of each identity is only an abbreviation, nothing more):
Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:
STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.
Cartesian coordinates identify points of the Euclidean plane with pairs of real numbers. In mathematics, the real coordinate space or real coordinate n-space, of dimension n, denoted R n or , is the set of all ordered n-tuples of real numbers, that is the set of all sequences of n real numbers, also known as coordinate vectors.
A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.
A representation of a three-dimensional Cartesian coordinate system. In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point.
Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.