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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    The amount of frames rendered per second (on average) is called the frame rate. Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS) .

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    At 24 FPS, the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on ...

  4. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In motion picture technology—either film or video—high frame rate (HFR) refers to higher frame rates than typical prior practice.. The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    FPS 1. An abbreviation for first-person shooter. 2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [65] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect

  6. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

  7. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...

  8. Deinterlacing - Wikipedia

    en.wikipedia.org/wiki/Deinterlacing

    The main speed measurement metric is frames per second (FPS) - how many frames deinterlacer is able to process per second. Talking about FPS, it is necessary to specify the resolution of all frames and hardware characteristics, because the speed of specific deinterlacing method significantly depends on these two factors.

  9. 576p - Wikipedia

    en.wikipedia.org/wiki/576p

    With doubled temporal resolution, 576p50 is considered enhanced-definition television (), regardless of the image being scaled the same way as an interlaced frame.In some countries, such as Australia, the 576p resolution standard is technically considered high-definition [10] [11] and was in use by the Special Broadcasting Service (SBS TV), eventually replaced by 720p for its high-definition ...