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  2. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  3. Space flight simulation game - Wikipedia

    en.wikipedia.org/wiki/Space_flight_simulation_game

    Kerbal Space Program [22] can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.

  4. List of space flight simulation games - Wikipedia

    en.wikipedia.org/wiki/List_of_space_flight...

    Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis. See Lists of video games for related lists.

  5. Orbiter (simulator) - Wikipedia

    en.wikipedia.org/wiki/Orbiter_(simulator)

    Orbiter is a realistic physics simulator which allows users to explore the Solar System in a number of spacecraft, both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider." [7] Schweiger has included fictional spacecraft to allow for easier flights for less experienced users. [6]

  6. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

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  8. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision ...

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