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Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."
Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct. [1]Margaret Anne Pierce, a professor in the Department of Mathematics and Computers at Georgia Southern University has categorized the ethical decisions related to computer technology and usage into three primary influences: [2]
The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."
Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences, information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.
Another scholar, Robert Hauptman, has also written extensively about information ethics in the library field and founded the Journal of Information Ethics in 1992. [7] One of the first schools to introduce an Information Ethics course was the University of Pittsburgh in 1990. The course was a master's level course on the concept of Information ...
The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.
Numerous scholars have suggested that the Philosophy of Information is the most logical course to underpin policy and project work for life in the digital age. [7] [8] The Information Philosopher Luciano Floridi has played a critical role in the success of such work, particularly in exploration of Information Society, European Policy, and the European Commission's Onlife initiative.
Workplace privacy is related with various ways of accessing, controlling, and monitoring employees' information in a working environment. Employees typically must relinquish some of their privacy while in the workplace, but how much they must do can be a contentious issue. The debate rages on as to whether it is moral, ethical and legal for ...