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I have played the game, and DUKE can't crouch while walking but slide! Yes he can double jump. YES AND DUH!...Duke Nukem series has always resemble USA! Mahanttan Project, is the relation of Manhattan Station. Yes some stages does resemble parts of New Y0rk Manhattan Station; China Town >x<ino 09:00, 11 March 2006 (UTC) Thanks for the info, Xino.
Manhattan Project is played from a 2.5D perspective. Though the engine projects the game in 3D, gameplay is restricted to a two dimensional plane. Duke Nukem: Manhattan Project was built using a 3D engine known as Prism3D. The levels and characters are fully three-dimensional, and both the camera and Duke can move along any axis, but movement ...
Duke Nukem: Manhattan Project: Windows [ak] May 21, 2002: Sunstorm Interactive: Arush Entertainment [111] [112] Duke Nukem Advance: Game Boy Advance: August 12, 2002: Torus Games: Take-Two Interactive [113] Prey Invasion: iOS: June 7, 2009: Machineworks Northwest Hands-On Mobile [114] Duke Nukem: Critical Mass: Nintendo DS: April 8, 2011 ...
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Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter
Duke Nukem (Game Boy Color) (1999) Duke Nukem: Time to Kill (1998) Duke Nukem: Zero Hour (1999) Duke Nukem: Land of the Babes (2000) Duke Nukem: Manhattan Project (2002) Duke Nukem Advance (2002) Duke Nukem Mobile (2004) Duke Nukem Mobile (3D) (2004) Duke Nukem Mobile: Bikini Project (2005) Duke Nukem Arena (2007) Duke Nukem: Critical Mass (2011)
Duke Nukem: Manhattan Project; Duke Nukem: Time to Kill; Duke Nukem: Zero Hour; G. Ghostrunner; Graven (video game) I. Ion Fury; M. Max Payne (video game) Max Payne 2 ...
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos , and a level designer for the Plutonium PAK.