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  2. Intersection number - Wikipedia

    en.wikipedia.org/wiki/Intersection_number

    Let X be a Riemann surface.Then the intersection number of two closed curves on X has a simple definition in terms of an integral. For every closed curve c on X (i.e., smooth function :), we can associate a differential form of compact support, the Poincaré dual of c, with the property that integrals along c can be calculated by integrals over X:

  3. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    The Bentley–Ottmann algorithm processes a sequence of + events, where denotes the number of input line segments and denotes the number of crossings. Each event is processed by a constant number of operations in the binary search tree and the event queue, and (because it contains only segment endpoints and crossings between adjacent segments ...

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    In order to find the intersection point of a set of lines, we calculate the point with minimum distance to them. Each line is defined by an origin a i and a unit direction vector n̂ i . The square of the distance from a point p to one of the lines is given from Pythagoras:

  5. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the winding number is non-zero, the point lies inside the polygon. This algorithm is sometimes also known as the nonzero-rule algorithm. To check if a given point lies inside or outside a polygon: Draw a horizontal line to the right of each point and extend it to infinity. Count the number of times the line intersects with polygon edges.

  6. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  7. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})

  8. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    In these trees, each node contains one of the input points. Since the division of the plane is decided by the order of point-insertion, the tree's height is sensitive to and dependent on insertion order. Inserting in a "bad" order can lead to a tree of height linear in the number of input points (at which point it becomes a linked-list).

  9. Intersection number (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Intersection_number_(graph...

    The intersection number can also be found in polynomial time for graphs whose maximum degree is five, but is NP-hard for graphs of maximum degree six. [38] [39] On planar graphs, computing the intersection number exactly remains NP-hard, but it has a polynomial-time approximation scheme based on Baker's technique. [21]