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  2. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The way how it works usually has the following process (refer to the Figure 1. on the right): [1] [2] The Northbridge receives input from Southbridge through the internal bus. The Northbridge signals to CPU through the Front-side bus. The CPU runs the task assignment application (usually the graphics card driver) to determine which GPU core to use.

  3. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  4. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations). [3] GPU virtualization implementations generally involve one or more of the following techniques: device emulation, API remoting, fixed pass-through and mediated pass-through.

  5. Scalable Link Interface - Wikipedia

    en.wikipedia.org/wiki/Scalable_Link_Interface

    Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power. [1]

  6. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43] A new memory model is implemented that gives each GPU a per-process virtual address space. Direct addressing of video memory is still supported by WDDMv2 for graphics hardware that requires it, but that is considered a legacy case.

  7. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Under Windows 7 and with WDDM 1.1 drivers, DWM only writes the program's buffer to the video RAM, even if it is a graphics device interface (GDI) program. This is because Windows 7 supports (limited) hardware acceleration for GDI [2] and in doing so does not need to keep a copy of the buffer in system RAM so that the CPU can write to it.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.