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Alyx is the titular playable protagonist of the 2020 virtual reality game Half-Life: Alyx developed by Valve. [1] The game follows a 19-year-old Alyx's story in City 17 five years before the events of Half-Life 2. Initially performing routine reconnaissance for the Resistance, Alyx is captured along with her father by the Combine after he ...
Half-Life 2 is a 2004 first-person ... and Jailbreak Source have been opened to the public as a beta. ... [83] Valve released a prequel, Half-Life: Alyx, in 2020. [84 ...
Alyx is the daughter of Dr. Eli Vance and his deceased wife Azian, and she becomes a close friend and ally of Gordon Freeman over the course of Half-Life 2. The 2020 VR title Half-Life: Alyx, which takes place between the events of Half-Life and Half-Life 2, focuses on Alyx and Eli Vance as they fight against the Combine's occupation of Earth. [9]
Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.
Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...
On November 23, 1999, GameSpot reported that 2015, Inc. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. 2015, Inc declined to comment. [1] On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August. [2]
Half-Life 2: Episode Two is a 2007 first-person shooter game developed and published by Valve. Following Episode One (2006), it is the second of two shorter episodic games that continue the story of Half-Life 2 (2004).
The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required the engine's shaders to be rewritten. [ 7 ]