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  2. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Natasha Iskander criticized a certain conception of design thinking for reaffirming "the privileged role of the designer" at the expense of the communities that the designer serves, and argued that the concept of "empathy" employed in some formulations of design thinking ignores critical reflection on the way identity and power shape empathetic ...

  3. Spatial intelligence (psychology) - Wikipedia

    en.wikipedia.org/wiki/Spatial_intelligence...

    Spatial intelligence is an area in the theory of multiple intelligences that deals with spatial judgment and the ability to visualize with the mind's eye. It is defined by Howard Gardner as a human computational capacity that provides the ability or mental skill to solve spatial problems of navigation, visualization of objects from different angles and space, faces or scenes recognition, or to ...

  4. Mental rotation - Wikipedia

    en.wikipedia.org/wiki/Mental_rotation

    Example problem based on Shepard & Metzlar's "Mental Rotation Task": are these two three-dimensional shapes identical when rotated? Mental rotation is the ability to rotate mental representations of two-dimensional and three-dimensional objects as it is related to the visual representation of such rotation within the human mind. [1]

  5. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2] [3] It is common in approximately 60–65% of the general population. [1] "Real picture thinkers", those who use visual thinking ...

  6. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  7. Block design test - Wikipedia

    en.wikipedia.org/wiki/Block_design_test

    A block design test is a subtest on many IQ test batteries used as part of assessment of human intelligence. It is thought to tap spatial visualization ability and motor skill . The test-taker uses hand movements to rearrange blocks that have various color patterns on different sides to match a pattern.

  8. Gestalt psychology - Wikipedia

    en.wikipedia.org/wiki/Gestalt_psychology

    Gestalt psychology, gestaltism, or configurationism is a school of psychology and a theory of perception that emphasises the processing of entire patterns and configurations, and not merely individual components.

  9. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things , it is often referred to by the initialisms POET and DOET .