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In computer science, smoothsort is a comparison-based sorting algorithm.A variant of heapsort, it was invented and published by Edsger Dijkstra in 1981. [1] Like heapsort, smoothsort is an in-place algorithm with an upper bound of O(n log n) operations (see big O notation), [2] but it is not a stable sort.
A more recent variant uses a bucket index with smaller sub-buckets to reduce memory usage. Most implementations delegate to multikey quicksort, an extension of three-way radix quicksort, to sort the contents of the buckets. By dividing the input into buckets with common prefixes, the sorting can be done in a cache-efficient manner.
Timsort is a stable sorting algorithm (order of elements with same key is kept) and strives to perform balanced merges (a merge thus merges runs of similar sizes). In order to achieve sorting stability, only consecutive runs are merged. Between two non-consecutive runs, there can be an element with the same key inside the runs.
A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.
In computer science, merge sort (also commonly spelled as mergesort and as merge-sort [2]) is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort , which means that the relative order of equal elements is the same in the input and output.
For example, bubble sort and timsort are both algorithms to sort a list of items from smallest to largest. Bubble sort organizes the list in time proportional to the number of elements squared ((), see Big O notation), but only requires a small amount of extra memory which is constant with respect to the length of the list (()).
Flashsort is an efficient in-place implementation of histogram sort, itself a type of bucket sort. It assigns each of the n input elements to one of m buckets, efficiently rearranges the input to place the buckets in the correct order, then sorts each bucket. The original algorithm sorts an input array A as follows:
In space performance, spreadsort is worse than most in-place algorithms: in its simplest form, it is not an in-place algorithm, using O(n) extra space; in experiments, about 20% more than quicksort using a c of 4–8. With a cache-aware form (as included in Boost.Sort), less memory is used and there is an upper bound on memory usage of the ...