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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  3. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The properties can be simple access-er functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]

  5. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In computer programming, field encapsulation involves providing methods that can be used to read from or write to the field rather than accessing the field directly. . Sometimes these accessor methods are called getX and setX (where X is the field's name), which are also known as mutato

  6. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    An identifier is the name of an element in the code.It can contain letters, digits and underscores (_), and is case sensitive (FOO is different from foo).The language imposes the following restrictions on identifier names:

  8. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In contrast, properties, in C# terminology, are members of a class which syntactically are used like instance (or class) variables, but are implemented as a pair of getter/setter functions. (In the absence of a setter, properties are read-only.)

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In languages that support access specifiers, the interface of a class is considered to be the set of public members of the class, including both methods and attributes (via implicit getter and setter methods); any private members or internal data structures are not intended to be depended on by external code and thus are not part of the interface.