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  2. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    The game begins with a tutorial on where to place fingers, and then with nonsense words like "assa" and "saas", with players soon progressing to complete sentences. [3] The CD-ROM came with a hardcover binder with details of each typing lesson for teachers. The game emphasizes the importance of posture and finger positioning for typing. [4]

  3. Typing game - Wikipedia

    en.wikipedia.org/wiki/Typing_game

    Tux Typing, a typing game for Linux. A typing game is a genre of video games that involves correctly entering letters, words, or sentences on the keyboard. It began as a sub-genre of educational games designed to familiarize players with keyboard use and to improve skill at touch typing. Successfully typing a letter or word is tied to an action ...

  4. Disney Learning: Mickey Mouse - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Mickey_Mouse

    Mickey Mouse Toddler, Mickey Mouse Preschool, and Mickey Mouse Kindergarten are three sister educational video games by Disney Interactive.They are part of the Disney Learning Series, alongside similar Winnie the Pooh games, Mathquest With Aladdin, Reading Quest with Aladdin, Adventures in Typing with Timon and Pumbaa, Buzz Lightyear 1st and 2nd Grade, The Jungle Book 1st and 2nd Grade, Ready ...

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  6. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    New Straits Times' favourite part of the game was a karaoke-style activity. [13] Jinny Gudmundsen of Choosing Children's Software thought the game was part of an era of "lapware", in which there was a focus on cause and effect; when the player moves the mouse or uses the keyboard they get an immediate response. [14]

  7. Mavis Beacon Teaches Typing - Wikipedia

    en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing

    Minigames in the Mavis Beacon series are credited with being some of the progenitors of the typing game genre of video games, typically inventive, low-budget indie games. While these games are often still assumed to be educational in nature, many of them go beyond being educational games in order to fully utilize typing as a control method. [15]

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