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In web development, hydration or rehydration is a technique in which client-side JavaScript converts a web page that is static from the perspective of the web browser, delivered either through static rendering or server-side rendering, into a dynamic web page by attaching event handlers to the HTML elements in the DOM. [1]
With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React. An alternative to server ...
A computer network diagram of clients communicating with a server via the Internet. The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1]
Fresh focuses on server-side rendering with zero runtime overhead. Enhance.dev prioritizes progressive enhancement patterns using Web Components. While these tools reduce reliance on client-side JavaScript by shifting logic to build-time or server-side execution, they still use JavaScript where necessary for interactivity.
A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. [1] In server-side scripting , parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing.
Fresh focuses on server-side rendering with zero runtime overhead. Enhance.dev prioritizes progressive enhancement patterns using Web Components. While these tools reduce reliance on client-side JavaScript by shifting logic to build-time or server-side execution, they still use JavaScript where necessary for interactivity.
So, instead of the client only sending control input to the server and waiting for an updated game state in return, the client also, in parallel with this, predicts the game state locally, and gives the user feedback without awaiting an updated game state from the server. Client-side prediction reduces latency problems, since there no longer ...
Server side validation, Client Side Validation (JQuery) Apache Sling: Java Yes Yes Push-pull Uses JCR content repository Yes Yes Yes Apache Struts: Java Yes Yes Push-pull Yes Yes Unit tests: Yes Yes Apache Tapestry: Java Prototype, jQuery Yes Pull Yes JPA, Hibernate, Cayenne: Selenium, TestNG, JUnit: Spring Security, Shiro Yes with extensions