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A full list can be found at Wikipedia:WikiProject Stub sorting/List of stubs. More than one stub template may be used, if necessary, though no more than four should be used on any article. Place a stub template at the very end of the article, after the "External links" section, any navigation templates, and the category tags.
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Lunar crater stubs (42 P) Lunar eclipse stubs (273 P) Pages in category "Moon ...
A full list can be found at Wikipedia:WikiProject Stub sorting/List of stubs. More than one stub template may be used, if necessary, though no more than four should be used on any article. Place a stub template at the very end of the article, after the "External links" section, any navigation templates, and the category tags.
This category is for stub articles relating to Lunar eclipses. You can help by expanding them. You can help by expanding them. To add an article to this category, use {{ lunar-eclipse-stub }} instead of {{ stub }} .
This category is for stub articles relating to craters on the Moon. You can help by expanding them. You can help by expanding them. To add an article to this category, use {{ Moon-crater-stub }} instead of {{ stub }} .
This category is for stub articles relating to video games released exclusively for use on a desktop, home or personal computer (as opposed to a video game console, arcade, scientific calculator, etc.). You can help by expanding them. To add an article to this category, use {{Computer-game-stub}} instead of
Lunar Magic is a level editor created by FuSoYa for Super Mario World [1] that allows the user to edit and create custom graphics, blocks, sprites, levels, backgrounds, music, overworld maps, and full title screen and credits. [2] [3] The program is distributed as freeware and runs on Microsoft Windows.
[[Category:Lunar templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Lunar templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.