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Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game.
Soldier of Fortune: Payback is a first-person shooter video game and the third installment of the Soldier of Fortune franchise, following Soldier of Fortune II: Double Helix. It is the first game of the series released for the Xbox 360 and PlayStation 3. The game was released on November 13, 2007. [1]
Soldier of Fortune is a first-person shooter video game developed by Raven Software and published by Activision in 2000 for Microsoft Windows.It was later released for the PlayStation 2 (as Soldier of Fortune: Gold Edition), as well as the Dreamcast, while Loki Software also made a port for Linux.
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Soldier of Fortune, a 2000 first-person shooter game created by Raven Software Soldier of Fortune II: Double Helix, 2002 sequel; Soldier of Fortune: Payback, 2007 sequel; The Chaos Engine, a 1993 action game, sold as Soldiers of Fortune in the United States; Soldier of Fortune, a Commodore 64 game; Soldier of Fortune, a ZX Spectrum game
Soldier of Fortune: Payback: PlayStation 3: November 20, 2007: Cauldron: Cabela's Big Game Hunter: Wii: 2007: Sand Grain Studios Barbie as the Island Princess: Game ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Soldier_of_Fortune_2:_Double_Helix&oldid=141359770"
Raven is the creator of Soldier of Fortune, a military first-person shooter series based in the magazine of the same name. The first game, Soldier of Fortune (2000) introduced GHOUL, an in-house physics engine designed by Raven that helped the game's realistic graphic depictions of firearms dismembering the human body.
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