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In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.
Here, attempting to use a non-class type in a qualified name (T::foo) results in a deduction failure for f<int> because int has no nested type named foo, but the program is well-formed because a valid function remains in the set of candidate functions.
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code. [1]
Matador was originally developed by Gareth Griffith, Chris Steele, Dominic Jackson and Andrew Ballingall of Parallax Software in the UK beginning in 1989. [2] Adopted by production studios and visual effects houses such as ILM , Digital Domain, Sony Pictures and many others, Matador was used on hundreds of feature films throughout the 1990s and ...
Parallax SX is a discontinued line of microcontrollers that was marketed by Parallax, from a design by Ubicom. Designed to be architecturally similar to the PIC microcontrollers used in the original versions of the BASIC Stamp , SX microcontrollers replaced the PIC in several subsequent versions of that product.
Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.
Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998.
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