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A hexadecimal clock-face (using the Florence meridian) Hexadecimal time is the representation of the time of day as a hexadecimal number in the interval [0, 1). The day is divided into 10 16 (16 10) hexadecimal hours, each hour into 100 16 (256 10) hexadecimal minutes, and each minute into 10 16 (16 10) hexadecimal seconds.
The color clock, or color timer, is a part of the video circuitry of computer graphics hardware that works with analog color television systems. The clock is timed to match the timing of the color standard it works with, typically NTSC or PAL, ensuring that the data being read from the computer memory to create the image on-screen is in sync with the display. [1]
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A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors.The bytes represent the red, green, and blue components of the color.
On the other hand, if a hex clock runs from zero to eight and the hands go around twice in a day (or if it reads zero to 10 hex = 16 dec) then the hands will always be in the same positions as for a normal clock. Only the numbers on the face will be different.
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As HSCROL increases more color clocks from the end (right side) of the buffered data are added to the left edge of the display causing the fine scroll shift to move the screen contents to the right. ANTIC Mode F (high-resolution, 1/2 color clock pixels) can only be scrolled two pixels at a time, because HSCROL specifies color clocks.