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The Official Stardew Valley Cookbook consists of 74 recipes from Stardew Valley, and these selections are divided into seasons. [1] Based on in-game food, the book offers options ranging from farmed foods to foraged mushrooms, berries, and fresh fish. [2]
Stardew Valley was originally titled Sprout Valley and was created by American indie game designer Eric Barone, known professionally as ConcernedApe. [ 6 ] [ 7 ] [ 8 ] Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the ...
Coral Island is often compared to Stardew Valley and has been called one of the best Stardew Valley clones by multiple gaming publications. [5] [7] [12] [13] The game was notably funded through a highly successful Kickstarter campaign, raising over $1.6 million from more than 36,000 backers. The campaign achieved its initial goal within 36 ...
Stardew Valley (2016) created a resurgence in life simulation games. [171] Art games have gained attention through indie developers with early indie titles such as Samorost (2003) [172] and The Endless Forest (2005). [173] The following table lists indie games that have reported total sales over one million copies, based on the last reported ...
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Due to Natsume Inc. keeping the rights to the Harvest Moon name when Marvelous decided to have their own American division, Xseed Games, take over North American distribution, the newer titles in the series had to be renamed to Story of Seasons [6] while Natsume Inc. took the opportunity to start their own Harvest Moon series of similar games ...
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, [6] and marked its 20th anniversary on 20 January 2020. [7]Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced.