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  2. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Most films related to video games in the 1990s and 2000s were subsequently adaptions of games, rather than dealing with the medium itself, though the concept of video games remained as a central theme in works like Grandma's Boy (2006), Stay Alive (2006), and Gamer (2009). The 2010s introduced a new way of film which expanded on using video ...

  4. Homo Ludens - Wikipedia

    en.wikipedia.org/wiki/Homo_Ludens

    玩 (wán) — is the most important word covering children's games and much much more, 爭 (zhēng) — denoting anything to do with contests, corresponds exactly to the Greek agon, 賽 (sài) — organized contest for a prize. Blackfoot [17] (2) koani — all children's games and also in the erotic sense of "dallying", kachtsi — organized play.

  5. How To Teach Your Kids About Other Cultures - AOL

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  6. Foxes in popular culture - Wikipedia

    en.wikipedia.org/wiki/Foxes_in_popular_culture

    The fox appears in the folklore of many cultures, but especially European and East Asian, as a figure of cunning, trickery, or as a familiar animal possessed of magic powers, and sometimes associated with transformation. Literature, film, television, games, music, and other forms of cultural expression may reflect the folklore image and reputation.

  7. Outline of games - Wikipedia

    en.wikipedia.org/wiki/Outline_of_games

    Dice; Playing card; Game board (or simply board) – the (usually quadrilateral) surface on which one plays a board game; the namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games which use neither cards nor a game board) are often colloquially included.

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  9. Americans Are Sharing Things They've Seen In Cultures Around ...

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