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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  4. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  5. Xbox Live Vision - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Vision

    The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting. It also features three camera effects, in which ...

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  7. Skycam - Wikipedia

    en.wikipedia.org/wiki/Skycam

    Skycam HD at an ESPN on ABC–broadcast University of California, Berkeley football game.. While "SkyCam" is a registered trademark, the term "Skycam" is often used generically for cable-suspended camera system, and competing systems like CableCam (invented by Jim Rodnunsky but also a subsidiary of Kroenke Sports & Entertainment, LLC), Spidercam and Robycam 3D.

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  9. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft .

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