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Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks.The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface.
Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
ns-3 is a discrete-event network simulator, sometimes called a 'system simulator' in contrast to a 'link simulator' that models an individual communications link in more detail. ns-3 is written in C++ and compiled into a set of shared libraries that are linked by executable programs that describe the desired simulation topology and configuration.
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
The interaction between the network entities is defined by various communication protocols. Network simulation software simulates behavior of networks on a protocol level. Network Protocol Simulation software can be used to develop test scenarios, understand the network behavior against certain protocol messages, compliance of new protocol ...
Kali is an IPX network emulator for DOS and Windows, enabling legacy multiplayer games to work over a modern TCP/IP network such as the Internet. Later versions of the software also functioned as a server browser for games that natively supported TCP/IP. Versions were also created for OS2 and Mac, but neither version was well polished.
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To avoid this method of cheating, the lockstep protocol requires each player to first announce a "commitment" (e.g. hash value of the action); this commitment is a representation of an action that: Cannot be used to infer the action; and; Easily compares whether an action corresponds with a commitment.