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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

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  4. Mineplex - Wikipedia

    en.wikipedia.org/wiki/Mineplex

    Mineplex was a Minecraft minigame server created in 2013 by Gregory Bylos and Jarred van de Voort. [4] [5] In 2016, Mineplex had millions of unique players monthly. [6]At its peak, the server had around 20,000 concurrent players at any given time. [7]

  5. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Typically, TCP Keepalives are sent every 45 or 60 seconds on an idle TCP connection, and the connection is dropped after 3 sequential ACKs are missed. This varies by host, e.g. by default, Windows PCs send the first TCP Keepalive packet after 7200000ms (2 hours), then send 5 Keepalives at 1000ms intervals, dropping the connection if there is no ...

  6. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    Idle is a state that a computer processor is in when it is not being used by any program. Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power.

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  8. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.

  9. Interpacket gap - Wikipedia

    en.wikipedia.org/wiki/Interpacket_gap

    The time is measured from the end of the frame check sequence of one frame to the start of the preamble for the next. [ 2 ] : 5 During data reception, some interpacket gaps may be smaller due to variable network delays, clock tolerances (all speeds), and the presence of repeaters (10 Mbit/s only).

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