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  2. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals an algorithm for random generation of terrain can be made with only 120 lines of code.

  3. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel terrain is used instead of a heightmap because of its ability to represent overhangs, caves, arches, and other 3D terrain features. These concave features cannot be represented in a heightmap due to only the top 'layer' of data being represented, leaving everything below it filled (the volume that would otherwise be the inside of the ...

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games. Elite: Dangerous , through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4 ...

  6. Fractal landscape - Wikipedia

    en.wikipedia.org/wiki/Fractal_landscape

    [1] Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces. [2] Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects. [3]

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  8. Dwarf Fortress - Wikipedia

    en.wikipedia.org/wiki/Dwarf_Fortress

    Dwarf Fortress (previously titled Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project ...

  9. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    A structure similar to LCGs, but not equivalent, is the multiple-recursive generator: X n = (a 1 X n−1 + a 2 X n−2 + ··· + a k X n−k) mod m for k ≥ 2. With a prime modulus, this can generate periods up to m k −1, so is a useful extension of the LCG structure to larger periods.

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