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  2. File:Prisma heptagonal 3D.stl - Wikipedia

    en.wikipedia.org/wiki/File:Prisma_heptagonal_3D.stl

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...

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  4. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]

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  6. Pokémon fan games - Wikipedia

    en.wikipedia.org/wiki/Pokémon_fan_games

    The game's graphics were mostly a 3D block-style consistent with most games on Roblox, though the Pokémon were each represented by 3DS models in a pixel art style. [ 24 ] The game was received positively for its expansiveness, original concepts, and similarity to the source material, [ 25 ] [ 23 ] though it had been criticized for the ...

  7. File:Prisma hexagonal 3D.stl - Wikipedia

    en.wikipedia.org/wiki/File:Prisma_hexagonal_3D.stl

    Español: El prisma hexagonal uniforme tiene dos bases hexagonales regulares e iguales y la altura del prisma es igual al lado de la base. Català: El prisma hexagonal uniforme té dues bases hexagonals regulars i iguals i l'altura del prisma és igual al costat de la base.

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  9. Rhombicosidodecahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombicosidodecahedron

    If you expand an icosidodecahedron by moving the faces away from the origin the right amount, without changing the orientation or size of the faces, and patch the square holes in the result, you get a rhombicosidodecahedron.