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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Gary Gygax, Dave Arneson. 1974. 3 booklets, 112 total (36, 40, 36) The original Dungeons & Dragons was published as a boxed set containing three separate booklets: Volume 1: Men & Magic. Volume 2: Monsters & Treasure. Volume 3: Underworld & Wilderness Adventures. Greyhawk. Gary Gygax, Robert J. Kuntz.

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Dungeons & Dragons. Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party ...

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Dungeons & Dragons. ) In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern ...

  6. Arcane Power - Wikipedia

    en.wikipedia.org/wiki/Arcane_Power

    Viktor Coble listed the entire Power series - including Martial Power, Martial Power 2, Divine Power, Arcane Power, Psionic Power, and Primal Power - as #2 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "What sets the power series apart – besides their updated rules – is how they translate really well to 5e.

  7. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since ...

  8. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    Player's Handbook. The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players ...

  9. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons. gameplay. In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, the most basic statistics of a character, which influence all other statistics. Armor class, how well-protected a character is against physical attack.