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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee began his work in video games by ...

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  5. Still wondering how video games are good for you? Have a ...

    www.aol.com/news/2012-04-10-video-games-good-for...

    Now, we've posted studies and opinions time and time again on how video games can be beneficial, but maybe the point hasn't been driven home completely just yet. Luckily for you, tech expert and ...

  6. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    The addition defines as "a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video-gaming')", defined by three criteria: the lack of control over playing video games, priority given to video games over other interests, and the inability to stop playing video games even after being affected by negative consequences. [3]

  7. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  8. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Obesity is a common result of spending great amounts of time on screens like a television, video games, a smartphone, or a computer screen. [29] Studies have shown that if the amount of screen time adolescents spend was limited, the likelihood of obesity can be reduced. [ 30 ]

  9. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]