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  2. Microsoft Points - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Points

    Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    While Roblox is free-to-play, it features a virtual currency known as Robux that can be purchased with real-world money. [1] Robux can be used to purchase virtual items that the player can use on their virtual character (or "avatar") on the platform, or access experiences that requirement payment. [1]

  4. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Premium currency is a type of virtual currency used by many free-to-play games to support microtransactions, such as V-bucks used for Fortnite or Robux for Roblox. While many games have a virtual currency that is gained while playing the game and can be used to buy items and equipment, premium currency generally is acquired by exchanging real ...

  6. I Lost $4,000 to a Financial Scam: Here’s How I Recovered the ...

    www.aol.com/lost-4-000-financial-scam-150019393.html

    Americans who lose money to scams are finding interesting ways to get their hard-earned dollars back. In August 2023, GOBankingRates polled 1,141 Americans about whether they were reimbursed after...

  7. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    Further and more involved issues revolve around the issue of how (or if) real-money trading subjects the virtual economy to laws relating to the real economy. Some argue that to allow in-game items to have monetary values makes these games, essentially, gambling venues, which would be subject to legal regulation as such.

  8. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Attributes of a real currency, as defined in 2011 in the Code of Federal Regulations, such as real paper money and real coins are simply that they act as legal tender and circulate "customarily". [11] In March 2014, the IRS decided to treat bitcoin and other virtual currencies as property for tax purposes, not as currency.

  9. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    To earn Linden Dollars in Second Life, one must find customers who are willing to pay for the services or products that one can supply, just like in real life. Because of the existence of virtual land, there is an active virtual real estate market. Originally all land comes from Linden Lab (which is part of the pricing and a revenue stream for ...