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This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.
A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the world coordinate window is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g ...
CADKEY is a 2D/3D mechanical CAD (computer aided design or computer aided drafting) software application released for various DOS, Solaris, and Microsoft Windows operating systems. Originally released for DOS in 1984, CADKEY was among the first CAD programs [ 1 ] with 3D capabilities for personal computers .
The table does not include software that is still in development (beta software). For all-purpose 3D programs, see Comparison of 3D computer graphics software. CAD refers to a specific type of drawing and modelling software application that is used for creating designs and technical drawings.
CAM software and design for manufacturing software are also built using this feature recognition technology. Few CAD/CAM software have used commercially available third-party feature recognition library, which recognizes various features from 3-D B-Rep models. Separate libraries are available for Design, Manufacturing and Sheet metal applications.
Software validation checks that the software product satisfies or fits the intended use (high-level checking), i.e., the software meets the user requirements, not as specification artifacts or as needs of those who will operate the software only; but, as the needs of all the stakeholders (such as users, operators, administrators, managers ...
In one example application, consider an image editing program. A user application may render the image into a viewport. As the user zooms and scrolls to view a smaller portion of the image, the application can set a clip boundary so that pixels outside the viewport are not rendered.
Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing. [1]
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