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Jedi Academy places a heavy emphasis on lightsaber combat. The player can create a custom lightsaber by selecting a hilt and one of five blade colors. [12] After the first few missions, the player is allowed to choose a new lightsaber fighting style ("fast" or "strong") and can switch between that style and the original "medium" style at any time.
A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.
The lightsaber sound effect was developed by sound designer Ben Burtt as a combination of the hum of idling interlock motors in aged movie projectors and interference caused by a television set on a shieldless microphone. Burtt discovered the latter accidentally as he was looking for a buzzing, sparking sound to add to the projector-motor hum. [13]
A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster.This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative ...
The Sound Blaster Live! 24-bit (SB0410) was not actually a member of the Sound Blaster Live! family, because it lacked the EMU10k1/10k2 processor. It was a stripped-down version of the Audigy Value, with an SNR of 100 dB, software based EAX, no advanced resolution DVD-Audio Playback, and no Dolby Digital 5.1 or Dolby Digital EX 6.1 playback.
Star Wars Jedi Knight II: Jedi Outcast is a 2002 first-and third-person shooter video game developed by Raven Software for Windows and Mac OS.Westlake Interactive ported the game to Mac OS X, while the Xbox and GameCube versions were ported by Vicarious Visions; most versions were published by Activision and LucasArts, with only the Mac OS version published by Aspyr.
The 3D sound technology was tweaked extensively to give an immersive feel to the game. This was achieved by experimentation using many different sound effects and playback styles. [16] Between levels Jedi Knight features full motion video cutscenes. The characters are represented by live actors while the backgrounds are pre-rendered graphics. [17]
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor, former video game developer and publisher, and a subsidiary of Lucasfilm. [2] It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped ...