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The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]
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Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop. [ 1 ] [ 2 ] Events can be implemented through various mechanisms such as callbacks, message objects, signals, or interrupts, and events themselves are distinct from the implementation mechanisms used.
Hume—functional, concurrent, for bounded space and time environments where automata processes are described by synchronous channels patterns and message passing Io —actor-based concurrency Janus —features distinct askers and tellers to logical variables, bag channels; is purely declarative
Methods that make use of await must be declared with the async keyword. In methods that have a return value of type Task<T> , methods declared with async must have a return statement of type assignable to T instead of Task<T> ; the compiler wraps the value in the Task<T> generic.
Handlebars.js [7] is self-described as: . Handlebars.js is an extension to the Mustache templating language created by Chris Wanstrath. Handlebars.js and Mustache are both logicless templating languages that keep the view and the code separated like we all know they should be.
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synchronous code execution (SwingUtilities.invokeAndWait(Runnable) or EventQueue.invokeAndWait(Runnable)) and asynchronous code execution (SwingUtilities.invokeLater(Runnable) or EventQueue.invokeLater(Runnable)) from the event dispatching thread.