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  2. Deterministic algorithm - Wikipedia

    en.wikipedia.org/wiki/Deterministic_algorithm

    Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function ; a function has a unique value for any input in its domain , and the algorithm is a process that ...

  3. Model-free (reinforcement learning) - Wikipedia

    en.wikipedia.org/wiki/Model-free_(reinforcement...

    Typical examples of model-free algorithms include Monte Carlo (MC) RL, SARSA, and Q-learning. Monte Carlo estimation is a central component of many model-free RL algorithms. The MC learning algorithm is essentially an important branch of generalized policy iteration, which has two periodically alternating steps: policy evaluation (PEV) and ...

  4. List of undecidable problems - Wikipedia

    en.wikipedia.org/wiki/List_of_undecidable_problems

    Rule 110 - most questions involving "can property X appear later" are undecidable. The problem of determining whether a quantum mechanical system has a spectral gap. [9] [10] Finding the capacity of an information-stable finite state machine channel. [11] In network coding, determining whether a network is solvable. [12] [13]

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. Complexity class - Wikipedia

    en.wikipedia.org/wiki/Complexity_class

    The primality example above, for instance, is an example of a decision problem as it can be represented by the yes–no question "is the natural number prime". In terms of the theory of computation, a decision problem is represented as the set of input strings that a computer running a correct algorithm would answer "yes" to.

  7. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...

  8. List of probability distributions - Wikipedia

    en.wikipedia.org/wiki/List_of_probability...

    This is useful because it puts deterministic variables and random variables in the same formalism. The discrete uniform distribution, where all elements of a finite set are equally likely. This is the theoretical distribution model for a balanced coin, an unbiased die, a casino roulette, or the first card of a well-shuffled deck.

  9. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Similar to reinforcement learning, a learning automata algorithm also has the advantage of solving the problem when probability or rewards are unknown. The difference between learning automata and Q-learning is that the former technique omits the memory of Q-values, but updates the action probability directly to find the learning result.