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  2. mkdir - Wikipedia

    en.wikipedia.org/wiki/Mkdir

    On Unix-like operating systems, mkdir takes options. The options are: -p (--parents): parents or path, will also create all directories leading up to the given directory that do not exist already. For example, mkdir -p a/b will create directory a if it doesn't exist, then will create directory b inside directory a. If the given directory ...

  3. List of POSIX commands - Wikipedia

    en.wikipedia.org/wiki/List_of_POSIX_commands

    mkdir: Filesystem Mandatory Make directories Version 1 AT&T UNIX mkfifo: Filesystem Mandatory Make FIFO special files 4.4BSD [dubious – discuss] more: Text processing Optional (UP) Display files on a page-by-page basis 3BSD msgfmt: Misc Mandatory Create messages objects from messages object files mv: Filesystem Mandatory Move or rename files

  4. Direct.h - Wikipedia

    en.wikipedia.org/wiki/Direct.h

    direct.h is a C/C++ header file provided by Microsoft Windows, which contains functions for manipulating file system directories. Some POSIX functions that do similar things are in unistd.h . Member functions

  5. unistd.h - Wikipedia

    en.wikipedia.org/wiki/Unistd.h

    In the C and C++ programming languages, unistd.h is the name of the header file that provides access to the POSIX operating system API. [1] It is defined by the POSIX.1 standard, the base of the Single Unix Specification, and should therefore be available in any POSIX-compliant operating system and compiler.

  6. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    C++ generally prohibits forward references, but they are allowed in the special case of class members. Since the member function accessor cannot be compiled until the compiler knows the type of the member variable myValue, it is the compiler's responsibility to remember the definition of accessor until it sees myValue's declaration.

  7. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  8. Unspecified behavior - Wikipedia

    en.wikipedia.org/wiki/Unspecified_behavior

    In the C and C++ languages, such non-portable constructs are generally grouped into three categories: Implementation-defined, unspecified, and undefined behavior. [3] The exact definition of unspecified behavior varies. In C++, it is defined as "behavior, for a well-formed program construct and correct data, that depends on the implementation."

  9. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.