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Customizable world map. [9] Core Keeper: 2022 Pugstorm: Explorable underground world [10] Crypt of the NecroDancer: 2015 Brace Yourself Games 2D grid-based top-down dungeons with halls and rooms [11] [12] [13] with randomly placed enemies and items. [14] Deep Rock Galactic: 2018 Ghost Ship Games: Cave systems separated into rooms and tunnels by ...
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This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as ...
Undermountain is the lair of the insane wizard Halaster Blackcloak who descended into madness as he dug deeper under the city of Waterdeep and expanded his domain. Many creatures overpowered by Blackcloak are contained in different levels of his lair along with multiple portals to other parts of the Forgotten Realms and the multiverse .
Derek Pearcy reviewed Dark Wizard in Pyramid #8 (July/August 1994), and stated that "As far as we're concerned, the best thing we've seen so far for the serious campaign-head is a prerelease version of Dark Wizard, a CD-ROM game that Sega was kind enough to supply us with."
Beyond the Crystal Cave, is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. [1] The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long.
Nexus: The Infinite City takes place in a city called Nexus.Player characters can fill many roles within the city, from violent enforcers to capitalistic thirds. Critic Chloé Russel noted "Roman centurions rub shoulders with magician elves, Aztec priests or cyberpunk ninjas."
The Underdark featured prominently in the campaign settings World of Greyhawk [2] and the Forgotten Realms. [3] The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules [4] and at the end of the G-series.