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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
Microsoft XNA Game Studio is a discontinued integrated development environment (IDE) for building video games on the Microsoft XNA platform. Such video games can run on Xbox 360 , Microsoft Windows , Windows Phone and the Zune .
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
Upon the release of XNA 3.1, Microsoft changed the games to "Xbox Live Indie Games" with hopes that it will help increase the "understanding and discoverability" of user-created games. [7] After the fourth quarter Dashboard update in 2010, the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away ...
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.
This announcement set into motion the rise of many new XNA-based game engines, such as Torque X, a rewrite of GarageGames's popular Torque Game Engine in C# using the XNA Framework. Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as Java, C# ...
After the release of Microsoft XNA in August 2006, [1] [2] many game engines have added support for the frameworks in the .NET family. More game engines will be added to this category as they reach maturity and become more widely used. For more information, please see Microsoft XNA, Microsoft .NET and game engine
Dream Build Play (also known as Dream-Build-Play, Dream.Build.Play, and DreamBuildPlay) is an annual $75,000 [1] Microsoft video game contest used to promote Microsoft XNA Game Studio and eventually Xbox LIVE Indie Games. It was announced in 2006, [2] started in 2007, and ran until 2012.