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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Béziergon – The red béziergon passes through the blue vertices, the green points are control points that determine the shape of the connecting Bézier curves. In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a ...

  4. Bézier - Wikipedia

    en.wikipedia.org/wiki/Bézier

    Pierre Bézier, French engineer and creator of Bézier curves; Bézier curve; Bézier triangle; Bézier spline (disambiguation) Bézier surface; The city of Béziers in France; AS Béziers Hérault, a French rugby union team; Bézier Games, an American board game publisher

  5. Cheetah3D - Wikipedia

    en.wikipedia.org/wiki/Cheetah3D

    It supports a variety of geometric primitives, including polygon meshes and Bézier curves. Its features also allow for box modeling with subdivision surfaces In addition, it has some simple animation support, including spline-based camera paths and targeted objects, skeletal deformations, morph targets , and subdivision surfaces , making its ...

  6. Paul de Casteljau - Wikipedia

    en.wikipedia.org/wiki/Paul_de_Casteljau

    Paul de Casteljau (19 November 1930 – 24 March 2022) was a French physicist and mathematician. In 1959, while working at Citroën, he developed an algorithm for evaluating calculations on a certain family of curves, which would later be formalized and popularized by engineer Pierre Bézier, leading to the curves widely known as Bézier curves.

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.

  8. Game Editor - Wikipedia

    en.wikipedia.org/wiki/Game_Editor

    Game Editor also allows the developer to create Paths, and activation events. Paths are marked as nodes in Game Editor interface, and can specify a route the actor will move on. The speed of the path can also be modified, and the path can be made up of Bézier curves and linear lines too. Activation events are another important aspect.

  9. String art - Wikipedia

    en.wikipedia.org/wiki/String_art

    String art, created with thread and paper A string art representing a projection of the 8-dimensional 4 21 polytope Quadratic Béziers in string art: The end points (•) and control point (×) define the quadratic Bézier curve (⋯). The arc is a segment of a parabola.